Howdy Unity gurus!!!
I get out of memory errors now and then just before loading scene "y" from secene "x".
Scene"x" is moderate size, not tiny. Scene "y" only has two objects. One with a 1024 texture.
I'm trying the following:
Resources.UnloadUnusedAssets()
just before loading scene"y" but I'm not using any resource bundles. Would this have any effect?
I'm assuming it would dump some memory.
Thx for any tips in advance on this issue.
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