I have a very large scene, extremely large. I was wondering if there is a way to split it up and only load sections of it at a time. Here is a picture to help illustrate my problem.
![http://i54.tinypic.com/iodthd.jpg][1]
Imagine the character is currently in 2C.
I would like to load the terrain for:
-----
1B, 2B, 3B,
1C, 2C, 3C,
1D, 2D, 3D.
----
Of course, this is only terrain. To even better save on data, could I only load assets within proximity of the player? Proximity being not just objects within those regions of space, but like... around the player. How would I go about this? I can just see so many problems... Im not much of an expert with Unity so... Yeah. Is there already sample code for this? It seems I would have to build a list/array of the scenes... but I have no idea how I would do that. Nor how the Vector3 would transfer from scene to scene.
I was thinking I could make seperate terrains and load them all individually based on proximity.. but I dont know how to go about that either. Any help?
[1]: http://i54.tinypic.com/iodthd.jpg
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